/lobby war
A classic two-player card battle where you compete to win the most rounds. Each player gets half a deck and takes turns flipping cards - highest card wins the round. When cards tie, it's WAR!
How to Play
Use /lobby war and set your bet amount and max rounds (1-9) to create a lobby. Once a second player joins, the host can start the game.
note
New to lobbies? Learn how multiplayer lobbies work in the /lobby documentation.
Rules
- Minimum bet: 10 coins
- Players: Exactly 2 players required
- Turn timeout: 60 seconds per turn
- Max rounds: 1-9 rounds (configured by host)
- Deck: Standard 52-card deck, split evenly (26 cards each)
- Card values: Ace (highest) → King → Queen → ... → 3 → 2 (lowest)
Gameplay
Each round:
- Player 1 draws their top card
- Player 2 draws their top card
- Comparison: Highest card wins the round
- Winner takes both cards to the bottom of their deck
- Tie: Cards have the same rank → Enter WAR mode
WAR Mode
When both players flip the same rank:
- Each player burns 3 cards face-down from their deck
- Each player draws 1 war card face-up
- Highest war card wins → Winner takes ALL cards (burned cards + face-up cards)
- Another tie: Repeat WAR process (burn 3 more, draw 1 more)
- Not enough cards for WAR: Player with insufficient cards loses by elimination
Win Conditions
The game ends when either:
- Elimination: A player runs out of cards → Opponent wins immediately
- Max rounds reached: After configured rounds, player with more cards wins
- If tied on cards → Pot split equally
Strategy
- No strategy required during normal rounds - it's pure chance
- Watch your deck count during WAR situations
- Going to WAR when you're low on cards is risky - you might not have enough for the burn
Payouts
- Winner: Takes the entire pot
- Tie (equal cards after max rounds): Pot split equally
- Lost/Eliminated: Lose your bet