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/lobby war

A classic two-player card battle where you compete to win the most rounds. Each player gets half a deck and takes turns flipping cards - highest card wins the round. When cards tie, it's WAR!

How to Play

Use /lobby war and set your bet amount and max rounds (1-9) to create a lobby. Once a second player joins, the host can start the game.

note

New to lobbies? Learn how multiplayer lobbies work in the /lobby documentation.

Rules

  • Minimum bet: 10 coins
  • Players: Exactly 2 players required
  • Turn timeout: 60 seconds per turn
  • Max rounds: 1-9 rounds (configured by host)
  • Deck: Standard 52-card deck, split evenly (26 cards each)
  • Card values: Ace (highest) → King → Queen → ... → 3 → 2 (lowest)

Gameplay

Each round:

  1. Player 1 draws their top card
  2. Player 2 draws their top card
  3. Comparison: Highest card wins the round
    • Winner takes both cards to the bottom of their deck
  4. Tie: Cards have the same rank → Enter WAR mode

WAR Mode

When both players flip the same rank:

  1. Each player burns 3 cards face-down from their deck
  2. Each player draws 1 war card face-up
  3. Highest war card wins → Winner takes ALL cards (burned cards + face-up cards)
  4. Another tie: Repeat WAR process (burn 3 more, draw 1 more)
  5. Not enough cards for WAR: Player with insufficient cards loses by elimination

Win Conditions

The game ends when either:

  1. Elimination: A player runs out of cards → Opponent wins immediately
  2. Max rounds reached: After configured rounds, player with more cards wins
    • If tied on cards → Pot split equally

Strategy

  • No strategy required during normal rounds - it's pure chance
  • Watch your deck count during WAR situations
  • Going to WAR when you're low on cards is risky - you might not have enough for the burn

Payouts

  • Winner: Takes the entire pot
  • Tie (equal cards after max rounds): Pot split equally
  • Lost/Eliminated: Lose your bet